Since Spectrum Holobyte released Falcon 3.0 in 1991 and promised and failed to deliver the digital integrated battlefield, where various simulators would cooperate, it’s been my dream to experience such a game.
Decades later, there are few great games that simulate modern armored warfare. They are either clinical and empty sandboxes like the military grade simulators or arcade Hollywood shooters - and very little in between.
The cooperation and experiences of infantry soldiers and armored vehicle crew men is largely unexplored. And the shooter type hero characters are one dimensional and frankly boring.
There has to be a better way. So, here we are two years later with a team of artists, coders and subject matter experts with experience from AAA games to actual war fighting, all pushing to create a modern and fluid battlefield experience in Escalation 1985.
My partner in crime, Käy Vriend, is top in his field of procedural materials which lends him a strong industry presence that leads us to some cool direct connections.
A veteran of the war in Iraq, Käy also brings insights into the game subject. He has great leadership skills and is one of the nicest, most humble and positive people, you’d ever meet.
Feel free to get in touch via the form below or firstname.lastname@example.org
Sebastian Larsen, Founder